20 Collaborative Learning Tips And Strategies For Teachers

20 Collaborative Learning Tips And Strategies For Teachers

20 Collaborative Learning Tips And Strategies For Teachers contributed by Miriam Clifford There is an age old adage that says “two heads are better than one.” Consider collaboration in recent history: Watson and Crick or Page and Brin (Founders of Google). But...
The Science Of Classroom Design (Graphic)

The Science Of Classroom Design (Graphic)

The Science Of Classroom Design (Graphic) by TeachThought Staff There is an art and science to teaching, and certainly to curriculum and assessment. And classroom management. And student engagement. And literally everything else about the craft of teaching. How is...
10 Ways Teaching Has Changed In The Last 10 Years

10 Ways Teaching Has Changed In The Last 10 Years

10 Ways Teaching Has Changed In The Last 10 Years by Terry Heick Teachers are the arbitrators of knowledge and culture. Knowledge and culture are each dynamic, endlessly crashing and churning. This makes teaching significantly important and difficult work and can...
6 Signs You’re Creating Confident Students

6 Signs You’re Creating Confident Students

Are You Creating Confident Students? by Terry Heick One approach to great teaching is facilitation: decentering yourself. Standing to the side, out of the students’ way, and moving to more of a facilitative role of teaching. And one critical ingredient in such...
What Great Teachers Know About Their Students

What Great Teachers Know About Their Students

 Creating Student-Centered Learning Profiles: What Great Teachers Know About Their Studentsby TeachThought StaffThis is part 2 of our #iteachthought series (because we refuse to say “back to school”–well, except for just then). Part 1 looked at...
How Gamification Uncovers Nuance In The Learning Process

How Gamification Uncovers Nuance In The Learning Process

How Gamification Uncovers Nuance In The Learning Processby Terry HeickGamification is simply the application of game-like mechanics to non-game ‘things.’The big idea here is to encourage a desired behavior. In this way, ‘gamification’ amounts...